Perception in the 3D scene

The 3D scene renders live perception data alongside your frame system, so you see what your machine senses in the same space as the components that sense it. Cameras are what it draws today, and a camera contributes in more than one way: its frame positions it in space, a depth camera’s point cloud renders at that frame, a vision service can add entities of its own, and the camera’s live feed and point of view are available as widgets.

When perception data lands in the wrong place in the scene, the sensing component’s frame configuration is the usual cause, not the component. For configuring and tuning the vision services themselves, see Computer vision.